really interesting idea. The lack of visibility outside of that one-dimensional view increases a foreboding sense of tension, and stress, which builds as the game spawns more enemies. Speaking of which, the enemies can be a little aggressive at times, but the state of the game after the 48 hours is fantastic. Really strong adherence to the Jam's theme too. good job!
Original and fun idea but the enemies need to be toned down a lot, or shooting changed a bit maybe?
It's pretty much impossible to do well with such a tiny vision AND so many enemies AND limited shooting. It is however an excellent idea and for beginners it was fun to struggle!
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really interesting idea. The lack of visibility outside of that one-dimensional view increases a foreboding sense of tension, and stress, which builds as the game spawns more enemies. Speaking of which, the enemies can be a little aggressive at times, but the state of the game after the 48 hours is fantastic. Really strong adherence to the Jam's theme too. good job!
P.S. If you find the time to give our game a try, we'd love some feedback as well :) https://malory98.itch.io/impulse
Original and fun idea but the enemies need to be toned down a lot, or shooting changed a bit maybe?
It's pretty much impossible to do well with such a tiny vision AND so many enemies AND limited shooting. It is however an excellent idea and for beginners it was fun to struggle!
thank you for the kind review
We ran out of time to redo the spawn system,
maybe another time!
You get the Spaghet!!! Buenos Appetitos!
Very Nice game my friend, you win. :)